Playbook to launch a product

(2 min read) How to launch a brand from scratch in 2024, and a breakdown of the Mastery Curve to help you get out of a funk.

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From “Mastery” by George Leonard

This week’s resources include:

  • Step-by-step documentation on how Digital Native creator Rex Woodbury developed and launched a wooden block game - including manufacturing, product design, storefront, and fulfillment.

  • A breakdown of the Mastery Curve, which describes the process of getting good at something (spoiler - it’s not as smooth as you want) and why so many people get frustrated and quit before they really become great. 

But first, TrovaTrip returns as this week’s sponsor! If the idea of doing a guided trip with your community sounds interesting and you want to support me and Creator Logic, please check them out.

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Make up to $30k while traveling with your community

“By far the most valuable experience I’ve had for building memories, sharing moments, and deepening relationships with my audience”

-@thekatieduke (157k followers0

You know I like finding new ways for you to make money, so I’m psyched that TrovaTrip is sponsoring today’s Creator Logic. And no, you don’t need millions of followers to make $ tens of thousands per year.

TrovaTrip has helped 700 creators book over 1,500 trips to 50+ countries, including Morocco, Iceland, Egypt, Athens, and Costa Rica.  

  • That’s an average of 2+ trips per Creator – proof it’s a good experience 

  • They handle all the logistics, booking, vetting, and safety

  • $5k-$30k is serious money for doing something other people would pay to do

If you want to travel the world and think your audience would want to join you, take a look at Trova Trip. It’s a unique way to monetize your audience, and it’ll help keep this newsletter going and growing.

Early in my career, I managed merch campaigns for WME clients like Ricki Lake, Borgore, and Paul van Dyk…and that experience left me scarred when it comes to product design, manufacturing, and fulfillment. Back then, it was hard! I remember spending months trying to get a specific hat manufacturer to agree to do Borgore’s hat because he refused to do any other brand. 

Anyway, today there are a gazillion factories in China that you can find on platforms like Alibaba and Pietra who will make any product for you from scratch…and with AI x design tools like Canva and Midjourney, you can design a product’s appearance and packaging in minutes.

This article breaks down the exact process Rex Woodbury went through to make his wooden block game Block Talk, including which tools/platforms he used and how. It left me feeling like anything is possible…and maybe not even  that hard.

If you want to avoid quitting and feeling extreme inner anguish, you need to learn how to measure your progress in terms of plateaus.

Is your current plateau on a higher level than the last one? Keep going. You’re on the right track.

Last week was tough - I felt like I was failing at everything. My consulting business partner sent me this article as inspiration, and I thought it was a valuable enough perspective to share with you.

Getting good at anything - whether it’s content creation, building a business, parenting, whatever - is hard. More specifically, it’s psychologically hard because the journey isn’t linear.

You don't continuously get better; instead, the Mastery Curve shows that you basically stagnate for a while before you go through a sudden period of growth. Then you decline a bit before stagnating again - this time at a higher level than you were stagnating before. 

It’s not a hill, it’s a poorly-designed stairway.

Continuing to work hard through the post-growth decline and stagnation is mentally challenging, and why so many people give up on their dreams. They mistake the post-growth decline and stagnation as the end of their journey, rather than another step forward.

I don’t do the concept justice, so I highly recommend a read, especially if you’ve been struggling lately. It definitely helped me get out of my funk.

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Written by Avi Gandhi, edited by Melody Song,
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